The Spooky Season · Projects for kids 6–13

Art. STEM. Science.The spooky projects are ready.Skills that scarethe grown-ups.

Every week your kid picks a project, learns to harness AI, and makes something scary good.

72 of 100 founding spots left
Art project
Science project
STEM project
🎃 New spooky projects every Monday
Kids creating worldwide
The Spooky Season

The Spooky Season has begun.

Three projects made for Halloween night, and the shelf around them. Pick one this week. It's finished by Sunday.

New spooky projects every Monday. Your kid picks; nobody assigns.

The Spooky Season · Halloween night is October 31

Let the spooky season begin.

This October your kid directs a scary movie, builds a haunted-house hunt for the family to play, or publishes a field guide to the creatures of the night. One project a week, ready for Halloween night.

New season · September to NovemberDemo Week · December 1–7

Halloween night is October 31. Plenty of time to make something.

No account, no card

Free Halloween drawings for every kid.

18 step-by-step Halloween drawing guides your kid can open today, whether or not you ever subscribe. Every one ends with the monster starring in a scary movie.

The cards show the newest Halloween guides. This row updates as new ones land.

First scary movies

The first scary movie ever made was three minutes long. Your kid's will be sixty seconds.

Georges Méliès made it in 1896 with a bat, a cauldron, and a trick cut. The tricks haven't changed. The tools have.

The House of the Devil”, 1896, directed by Georges Méliès. The first horror film.

The kid holding the flashlight isn't the one who's scared.

Steven Spielberg's first audience was his Boy Scout troop, around a campfire. His stories were the scariest ones. Then he made a nine-minute film for a merit badge. Every kid who makes a scary movie learns the same thing: the scare belongs to whoever builds it. That's the skill, and it carries.

225 studies agree: kids learn by doing.

The learning science behind Kubrio →
NerveCreativityInitiativeTasteResourcefulnessAI fluency
Who they make with

Don't be afraid. Three thinking partners and a coach go with them.

Tek, Krea, and Brio give honest notes and hand the pen back, so the scare stays your kid's. Claire is your family's coach. Tell her how scary is right for your kid, and she sets the dial.

What they walk away with

A project a week. 52 scary-good projects a year.

By Halloween night your kid has a scary movie, a hunt the family played, a field guide, and a wall of monsters to show. By next Halloween, fifty-two finished things.

A portfolio to keepAn always-on AI crewA coach in ClaireA safe place to createA global community

This season's patches

  • The Sprint Maker patch, Halloween Sprints 2026Sprint MakerFinish one project this season.
  • The Sprint Legend patch, Halloween Sprints 2026Sprint LegendFinish five in the same season.
What is Kubrio

Kubrio is where kids 6–13 make scary-good projects with AI.

The making is the point. A scary movie, a haunted hunt, a field guide to the night: things that weren't possible for professional adults two years ago are what a kid finishes in a week, from age 6.

Kubrio is a subscription of ingenious AI projects for kids 6–13, where kids make real digital things — games, magazines, films, podcasts — and finish them. Its library of AI-native projects turns a week into a finished thing: publish a manga, direct a short film, launch a game other kids can play, run a $1M paper fund — with new projects added every week. Kids make them with three PhD-level AI thinking partners, and Claire, an AI coach parents shape with their own family's values. One family membership — $29 a week to make — covers all of it. Kids use AI to amplify their own initiative, not replace it. The hand stays the hero. And it's social by construction: a network of ingenious kids building alongside each other.

See what's inside
Our mission

Scary-good projects that inspire kids to make things — until they find the thing only they could make.

$29 a week to make.

Playing, watching, reading, and listening are free.

Seven days to change your mind — one click, full refund.

Start this week. The first thing they make is ready for Halloween night.

Questions parents ask

Everything you're wondering

Spooky, never gory. Every spooky project has a fear dial with three settings: Spooky, Creepy, and Scary. The default follows your kid's age. Kids 6 to 9 get animation and pop-out surprises. Kids 10 to 13 can choose suspense. Gore doesn't exist at any setting, and nothing on Kubrio is photoreal. Your kid decides where the scare goes. The crew never writes it for them.
They open a studio app and make something real — direct a film, publish a magazine, run a paper fund, design a game. The AI crew helps them think and finish; the work stays theirs.
Plan on roughly 45–75 minutes a day, at their own pace. A new project opens every week and every project stays open — so there's no schedule to keep up with.
Yes. Kubrio is a kid-only, walled-garden studio — no open internet, no strangers, no ads. The AI is tuned for kids, with guardrails, and you can see everything your child makes.
Yes. Making is $29 a week for the whole family, or $99 a month, or $249 every 3 months. Cancel anytime, and everything your kids make stays theirs. Playing, watching, reading, and listening are free for every verified parent.
More answers for parents live inside each subject: Art, Science, STEM

The mind is not a vessel to be filled, but a fire to be kindled.

— Plutarch

Give them the flashlight.