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12 Math Projects Kids Can Build, Use, and Show Off

By the Kubrio Team

12 Math Projects Kids Can Build, Use, and Show Off

Most math projects for kids are worksheets wearing craft supplies. These are different. Each one ends with something your child can use, test, play with, sell, display, or proudly show off.

That matters. Kids stick with math longer when math has a job to do. A ruler matters when you're designing a bedroom. Fractions matter when you're doubling a snack recipe. Profit matters when you're running a mini store. The point is not to sneak math into a cute activity. The point is to give math a real purpose.

At Kubrio, that is the whole frame. Kubrio is a studio of AI-powered apps that turns kids' interests into hands-on quests with AI feedback and a living portfolio. If your child is more likely to finish a room redesign than a page of problems, that's not avoidance. That's signal. They want math they can touch.

Research backs the instinct many families already have: concrete and visual experiences can help children make sense of math ideas, especially when adults connect the hands-on work to the underlying concept. Organizations like NCTM and guidance from IES have long emphasized representation, problem solving, and making connections. In plain English: math sticks better when kids use it to make decisions.

A simple rule: if the project ends with a toy, tool, room upgrade, display piece, recipe, map, or business, your child is far more likely to finish.

Why build-based math projects work

Build-based projects work because they make math useful. Instead of asking kids to care about abstract numbers, they let numbers solve a problem that actually matters to them.

This is where many homes get trapped by the compliance mindset. Adults hand kids math that exists only to be completed. Kids push back because the work has no life beyond the page. But when a project needs measuring, estimating, budgeting, comparing, or redesigning, math becomes a tool. That changes the energy fast.

Kubrio works the same way. Instead of starting with a topic and forcing interest, Kubrio starts with interest and gives the child a build worth finishing. The math shows up because the project demands it.

What these projects do better than worksheets

They help kids:

  • See math as useful, not random
  • Persist through mistakes because testing and revising are part of the build
  • Work at different levels in the same project
  • Explain their thinking in a natural way
  • Create something tangible they can keep or share

What counts as real math here

Plenty. These projects use:

  • Measurement
  • Area and perimeter
  • Fractions
  • Ratios
  • Money math
  • Geometry
  • Coordinates
  • Time and distance
  • Data collection
  • Estimation
  • Averages
  • Probability
  • Scale

Hands-on does not mean watered down. It often means the opposite. When your child has to make a design fit, stretch a budget, or improve a launch distance, the math gets more real, not less.

How to choose the right project for your child

Pick the project that matches what your child already wants to do. Interest first. Math second.

This saves a lot of frustration. The best project is not the most impressive one on Pinterest. It's the one your child wants to own. Kubrio's quest builder uses that same principle by turning a child's current obsession into a project with clear steps, time boxes, and an end product.

Start with the kind of outcome your child likes

Ask yourself which sounds most like your kid:

  • "I want to build something." Try the marble run, LEGO city, catapult, or birdhouse.
  • "I want to design something." Try the dream bedroom, string art, or obstacle course map.
  • "I want to make money or run something." Try the mini store or lemonade stand budget.
  • "I want to make food." Try the recipe book project.
  • "I want to grow something." Try the garden plan.
  • "I want to invent a game." Try the board game project.

Then match the project to your real life

Choose based on:

  • Time: 20 minutes, one afternoon, or multi-day
  • Mess tolerance: low, medium, or chaotic
  • Budget: use-what-you-have or buy a few extras
  • Space: table project, floor project, outdoor project
  • Sibling factor: solo, teamwork, or mixed ages

A good parent role

You do not need to act like a math teacher. Your job is simpler.

  • Help gather tools
  • Ask useful questions
  • Let your child estimate first
  • Resist fixing too early
  • Help them record what happened

Good prompts:

  • How could we measure that?
  • What do you predict?
  • What changed?
  • How many will fit?
  • What if we made it taller, shorter, wider, cheaper?
  • How do you know your plan will work?

12 math projects for kids that end in something real

These hands-on math activities are designed for ages 6 to 13, with easy ways to simplify or extend them. Each one gives math a job to do.

1. Design a dream bedroom or reading nook

Your child builds a scale floor plan or 3D model of a room. This is one of the strongest real-world math applications because the result is personal, useful, and easy to revise.

Kubrio can help a child turn “I want a cooler room” into a quest with steps like measure, sketch, test layouts, price upgrades, and present the final design.

What your child will build: A floor plan on graph paper, movable paper furniture pieces, or a shoebox room model

Math skills: Measurement, scale, area, perimeter, budgeting, spatial reasoning

Best for ages: 6–13

Supplies: Measuring tape, ruler, graph paper, pencil, cardboard or shoebox, scissors, tape, craft supplies

How it works:

  1. Measure the real room or corner.
  2. Draw the room on graph paper.
  3. Choose a scale, such as 1 square = 1 foot.
  4. Measure furniture and draw each piece to scale.
  5. Rearrange pieces to test layouts.
  6. Optional: build a 3D model.
  7. Older kids can add a budget for paint, shelves, lighting, or decor.

Make it easier:

  • Measure just one corner, not a whole room
  • Use rough furniture rectangles instead of exact shapes
  • Skip scale and focus on comparing longer/shorter, fits/doesn't fit

Make it harder:

  • Add storage constraints
  • Price every item and stay under a set budget
  • Calculate area for rugs, wall paint, or shelves

Why kids actually finish it: It's their space. The project feels real because it could change daily life.

What they'll use or show off afterward: A room plan they can present to the family, hang on the wall, or use to actually rearrange furniture

2. Build a mini store or lemonade stand budget

Your child builds a pretend or real store with prices, signs, inventory, and profit tracking. This turns money math into a system they can run.

Kubrio is useful here because it can turn a child's idea, whether snacks, crafts, comics, or old toys, into a buildable business quest with clear milestones and reflection prompts.

What your child will build: A home shop, market stand, or lemonade stand with signs, prices, money box, and tracking sheet

Math skills: Addition, subtraction, multiplication, money, unit price, profit and loss, percentages for older kids

Best for ages: 6–13

Supplies: Poster board, markers, tape, household items or snacks, play money or real coins, calculator, notebook

How it works:

  1. Choose what to sell.
  2. List startup costs.
  3. Set prices.
  4. Make signs and labels.
  5. Run the stand for family or neighbors if appropriate.
  6. Track revenue, expenses, and profit.

Make it easier:

  • Use a pretend store indoors
  • Keep prices in whole dollars or quarters
  • Focus on exact change

Make it harder:

  • Compare profit margins
  • Create bundles or discounts
  • Track inventory and percent sold

Why kids actually finish it: Selling feels grown-up. Kids love pricing, signage, and the chance to earn.

What they'll use or show off afterward: A real mini business system they can run again

3. Build a marble run and track angles, distance, and time

Your child builds a marble run from cardboard, tubes, blocks, or LEGO and then tests what changes make it better. This is one of the best math building projects because revision is built in.

Kubrio can generate constraints like “longest run,” “fastest finish,” or “most turns,” which gives the project a clear challenge without turning it into a lecture.

What your child will build: A marble run with ramps, turns, drops, and finish line

Math skills: Angles, slope, length, time, estimation, data collection

Best for ages: 6–13

Supplies: Cardboard tubes, tape, boxes, ruler, marbles, stopwatch, blocks or LEGO

How it works:

  1. Build a simple starting path.
  2. Test the marble.
  3. Change one thing: height, angle, length, number of turns.
  4. Measure or time each run.
  5. Record results and redesign.

Make it easier:

  • Compare only two runs
  • Use words like steep, shallow, fast, slow
  • Skip timing and focus on which one works better

Make it harder:

  • Graph trial times
  • Measure track lengths precisely
  • Calculate average time over several runs

Why kids actually finish it: It moves. Anything that rolls, races, crashes, or improves through testing has momentum.

What they'll use or show off afterward: A playable marble run they can race or demonstrate

4. Create a garden bed or container garden plan

Your child builds a small growing space and uses math to decide what fits, how far apart to plant, and how much it may produce. This is practical math for children in the most literal sense.

Kubrio can help kids break this into phases: sketch the plan, count spaces, budget materials, plant, then track growth in a portfolio.

What your child will build: A container garden, windowsill setup, or small garden bed with a layout plan

Math skills: Area, spacing, arrays, measurement, counting, budgeting, yield estimation

Best for ages: 6–13

Supplies: Pots or a garden bed, soil, seeds, measuring tape, labels, notebook

How it works:

  1. Measure the planting space.
  2. Check seed packet spacing.
  3. Sketch where each plant goes.
  4. Count how many seeds or plants fit.
  5. Plant and label.
  6. Track height or growth over time.

Make it easier:

  • Use one pot and one type of seed
  • Count spaces instead of calculating area
  • Compare taller/shorter each week

Make it harder:

  • Use square-foot garden planning
  • Budget soil, pots, and seeds
  • Estimate harvest or cost per plant

Why kids actually finish it: It leads to something alive. Kids like seeing math turn into tomatoes, basil, or sunflowers.

What they'll use or show off afterward: A real garden they can water, harvest, and share

5. Make a board game with dice, scores, and strategy

Your child builds a playable game, then tests whether the rules are fair and fun. This makes probability and operations feel alive.

Kubrio works well for this kind of project because it can help a child turn “I want to make a space game” or “I want a dragon game” into a structured design sprint with playtesting steps.

What your child will build: A board game with path, pieces, score system, and rules

Math skills: Counting, addition, subtraction, multiplication, patterns, probability, logic

Best for ages: 6–13

Supplies: Cardboard, markers, ruler, dice, tokens, index cards

How it works:

  1. Choose a theme.
  2. Draw a board path or map.
  3. Decide how players move.
  4. Add score rules, bonus cards, or challenge spaces.
  5. Playtest.
  6. Revise any rule that feels too easy, too random, or too hard.

Make it easier:

  • Use a simple race path
  • Add or subtract points only
  • Keep one die and one goal

Make it harder:

  • Balance point values with probability
  • Add negative scoring or resource trade-offs
  • Track how many turns it usually takes to win

Why kids actually finish it: The end result is instantly usable. They can play it with siblings or adults the same day.

What they'll use or show off afterward: A homemade game for family game night

6. Build a LEGO or block city with a map key

Your child builds a city, then maps it using coordinates, labels, and scale. This blends open building with structure.

Kubrio can prompt city-building challenges like “fit a park, school, bridge, and parking lot into one map,” which pushes planning without killing creativity.

What your child will build: A model town and matching map with a key or grid

Math skills: Geometry, symmetry, coordinates, scale, counting, area and perimeter

Best for ages: 6–13

Supplies: LEGO or blocks, cardboard base, graph paper, ruler, labels, markers

How it works:

  1. Build roads and buildings.
  2. Decide what each area represents.
  3. Create a map key.
  4. Add a grid or coordinates.
  5. Measure building footprints or road lengths.
  6. Present the city like a planner.

Make it easier:

  • Use a simple road layout
  • Label buildings with pictures or colors
  • Count blocks used in each building

Make it harder:

  • Use a fixed scale
  • Add zoning rules
  • Calculate area of parks, roads, and buildings

Why kids actually finish it: Kids already like building worlds. The map gives the build more meaning.

What they'll use or show off afterward: A display city and map they can keep expanding

7. Build a catapult and measure launch results

Your child builds a launcher, tests different versions, and tracks what changes the distance. This is a fast, physical project that naturally introduces variables and averages.

Kubrio can turn this into a mini engineering quest: build version one, test five times, change one variable, compare results, present the best design.

What your child will build: A simple catapult using craft sticks, a spoon, cardboard, or a ready-made base

Math skills: Measurement, estimation, repeated trials, data tables, averages, variables

Best for ages: 7–13

Supplies: Craft sticks, rubber bands, plastic spoon, tape, ruler, pom-poms or soft projectiles, paper for data table

How it works:

  1. Build a simple launcher.
  2. Create a safe launch zone.
  3. Launch the same object several times.
  4. Measure each distance.
  5. Change one variable: angle, spoon size, number of bands, launch force.
  6. Compare results.

Make it easier:

  • Aim for target zones instead of exact measurements
  • Compare farther/shorter only
  • Use three trials instead of many

Make it harder:

  • Calculate average distance
  • Graph results
  • Keep one variable fixed while changing another

Why kids actually finish it: It launches things. You do not need a second hook.

What they'll use or show off afterward: A target game or launch challenge they can replay

Safety note: Use soft items only. Supervise launches. Keep faces and breakables out of range.

8. Create string art or geoboard designs

Your child builds geometric art from lines, shapes, and patterns. It looks impressive, which is exactly why kids stick with it.

Kubrio can help kids move from a simple shape brief to more advanced pattern prompts, symmetry challenges, or coordinate-style design goals.

What your child will build: A framed string design, geoboard pattern, or geometric name art

Math skills: Shapes, angles, symmetry, fractions, multiplication patterns, coordinate thinking

Best for ages: 6–13

Supplies: Geoboard and rubber bands, or corkboard, pins, string, ruler, graph paper

How it works:

  1. Sketch a pattern.
  2. Place points or pins.
  3. Connect lines to create shapes, curves, or repeated patterns.
  4. Count sections, compare symmetry, or map coordinates.
  5. Mount or frame the finished design.

Make it easier:

  • Build simple triangles, squares, and mirror images
  • Use a geoboard instead of pins
  • Focus on halves and equal parts

Make it harder:

  • Create coordinate art from ordered pairs
  • Explore multiplication circle patterns
  • Compare area and perimeter of different shapes

Why kids actually finish it: The final product looks real, not babyish. That matters for older kids.

What they'll use or show off afterward: Wall art, a gift, or a desk display

9. Plan and build a birdhouse, feeder, or pet habitat model

Your child builds something useful for an animal and uses dimensions to make it work. This makes measurement feel necessary, not decorative.

Kubrio can help families choose between a real build and a prototype, then structure the project around planning, measuring, assembling, and improving.

What your child will build: A simple bird feeder, birdhouse kit, or cardboard model of a pet enclosure

Math skills: Measurement, shape properties, area, volume, budgeting, ratios for older kids

Best for ages: 6–13

Supplies: Ruler, cardboard or wood kit, glue or screws, tape, paint, seed if making a feeder

How it works:

  1. Choose the animal or purpose.
  2. Decide on the size needed.
  3. Measure and cut pieces.
  4. Assemble.
  5. Test whether the design is stable and functional.
  6. Decorate if desired.

Make it easier:

  • Start with a cardboard prototype
  • Use pre-cut pieces or a kit
  • Count and compare dimensions rather than calculating volume

Make it harder:

  • Modify dimensions from a basic plan
  • Estimate interior volume
  • Budget materials and reduce waste

Why kids actually finish it: It has a clear purpose. Functional builds feel meaningful.

What they'll use or show off afterward: A feeder in the yard or a scale model they can display

10. Build a snack recipe book with fractions and scaling

Your child builds a mini cookbook by making recipes in different sizes. This is one of the easiest STEM projects at home because the materials are already in your kitchen.

Kubrio can help a child turn “I want to make snacks” into a quest with shopping, measuring, recipe testing, photo documentation, and a final recipe book.

What your child will build: A mini recipe binder, illustrated cookbook, or snack menu

Math skills: Fractions, measurement, ratios, multiplication, division, unit conversions

Best for ages: 6–13

Supplies: Recipe cards, ingredients, measuring cups and spoons, binder or stapler, markers

How it works:

  1. Pick one simple recipe.
  2. Make it once as written.
  3. Double it, halve it, or adjust servings.
  4. Record each version.
  5. Add illustrations, photos, or ratings.
  6. Compile into a recipe book.

Make it easier:

  • Focus on half and double only
  • Use recipes with few ingredients
  • Measure together with adult support

Make it harder:

  • Convert servings for different group sizes
  • Compare cost per serving
  • Convert units like teaspoons to tablespoons or cups

Why kids actually finish it: They get food and a finished book. Strong combination.

What they'll use or show off afterward: A family recipe book they can use again

11. Make a DIY time capsule with space and budget limits

Your child builds a time capsule, but with rules: only certain dimensions, categories, or item limits. This turns packing into an optimization challenge.

Kubrio can prompt the constraints here, which is often the fun part: “You have 12 inches of space, five categories, and a $10 print budget. What makes the cut?”

What your child will build: A labeled time capsule box filled with selected items and a packing plan

Math skills: Volume, estimation, classification, budgeting, constraint-based problem solving

Best for ages: 6–13

Supplies: Box or container, ruler, paper, tape, printed photos, keepsakes, labels

How it works:

  1. Choose a theme, such as “Our family this year.”
  2. Measure the box.
  3. Decide categories of items.
  4. Estimate what will fit.
  5. Add space or budget limits.
  6. Pack, revise, and label.

Make it easier:

  • Sort items by size
  • Count how many fit
  • Use just one kind of object plus a few notes

Make it harder:

  • Calculate box volume
  • Set a print or purchase budget
  • Create a packing map before placing items

Why kids actually finish it: It feels personal and meaningful. Projects with memory attached often get completed.

What they'll use or show off afterward: A sealed keepsake box with a date to reopen

12. Build a backyard obstacle course and map it

Your child builds a course, measures each station, times each run, and redesigns it to improve performance. This is active math with an immediate payoff.

Kubrio can structure this into a challenge sequence: design, measure, test, revise, host a family championship, then document the final course map.

What your child will build: A physical obstacle course plus a drawn map, scoring sheet, and timing chart

Math skills: Distance, time, addition, coordinates, data comparison, rate for older kids

Best for ages: 6–13

Supplies: Chalk, cones, rope, tape measure, stopwatch, signs, paper

How it works:

  1. Pick 4 to 8 stations.
  2. Measure the distance between them.
  3. Draw a course map.
  4. Test the course.
  5. Record times.
  6. Adjust layout to make it harder, faster, or more balanced.

Make it easier:

  • Count jumps, hops, or steps
  • Compare faster/slower without exact timing
  • Use a very small course indoors or outside

Make it harder:

  • Calculate total distance
  • Compare average times across players
  • Redesign based on where people lose the most time

Why kids actually finish it: They can run it immediately and challenge other people.

What they'll use or show off afterward: A replayable family course and map

How to keep a math project from turning into homework

Keep the project goal front and center. The math should help the build succeed, not interrupt it every two minutes.

This matters a lot. Families often kill momentum by over-explaining. Kubrio avoids that by keeping the quest moving and using reflection at the right moments, not all at once.

Do this

  • Start with the finished result: "Let's build a store"
  • Let your child make choices about color, theme, and design
  • Ask for a prediction before measuring
  • Break the project into visible milestones
  • Use simple recording tools like sticky notes, checklists, or one chart
  • End with a real use: play it, sell it, hang it, eat it, race it, gift it

Avoid this

  • Turning every step into a quiz
  • Correcting too early
  • Taking over the hard parts because it's faster
  • Picking projects with no clear final product
  • Overloading the project with formal vocabulary

A better script

Instead of: "Let's practice area."

Try: "Let's see if this rug will fit in your new room layout."

Instead of: "This is a lesson on fractions."

Try: "We need enough snack mix for six people. How should we change the recipe?"

The secret is simple: give math a job.

Easy ways to adapt these projects for ages 6–13

You do not need separate projects for every age. You need different levels of independence, precision, and complexity.

Kubrio is especially useful for mixed ages because it can split one project into right-sized quests, so one child measures while another designs, tests, or presents.

For ages 6–8

Focus on:

  • Counting
  • Comparing
  • Measuring with help
  • Simple predictions
  • Drawing and labeling
  • One-step recording

Good moves:

  • Use bigger materials
  • Keep numbers small
  • Let them sort, count, place, and estimate
  • Use words like more, less, longer, shorter, equal, half

For ages 9–11

Focus on:

  • Multi-step planning
  • Standard units
  • Tables and charts
  • Basic scale
  • Repeated trials
  • Money tracking

Good moves:

  • Ask them to record data
  • Add simple constraints
  • Let them revise after testing
  • Have them explain why they changed the design

For ages 12–13

Focus on:

  • Budgets
  • Ratios
  • Averages
  • Percentages
  • Optimization
  • Trade-offs

Good moves:

  • Add limits on cost, time, or size
  • Ask for comparisons between versions
  • Invite them to present their reasoning
  • Have them defend a design decision

A low-prep math project kit to keep at home

A small project bin makes spontaneous hands-on math activities much easier. You do not need a fancy setup.

Kubrio works best when families can act on a spark quickly. A ready-to-go bin helps you do that without turning the house upside down.

Keep these basics in one place:

  • Ruler
  • Measuring tape
  • Graph paper
  • Cardboard
  • Tape
  • Scissors
  • Markers
  • Dice
  • Coins or play money
  • Sticky notes
  • Stopwatch or phone timer
  • Index cards
  • Glue
  • String

With that alone, you can build a surprising number of STEM projects at home that lean heavily on math.

What to do when your child gets stuck

When a project stalls, reduce the scope or change the question. Do not rush in and finish it for them.

This is where agency grows. A stalled build is not failure. It is a fork in the road. Kubrio supports this by turning “I'm stuck” into the next right-sized step instead of ending the quest.

Try one of these resets:

  • Make it smaller: build one section, not the whole project
  • Change the constraint: lower the budget, shorten the course, use fewer pieces
  • Switch to prototype mode: rough version first, pretty version later
  • Compare two options: which one works better and why?
  • Ask for a prediction: what do you think will happen if we change this?
  • Add an audience: who can test it, buy it, or judge it?

A strong project question is often enough to unlock motion:

  • How can we make this fit?
  • How can we make this faster?
  • How can we make this cheaper?
  • How can we make this stronger?
  • How can we make this fairer?

Proof that this works: kids finish what they own

Children are more likely to persist when the work feels meaningful and when they can revise it instead of just being graded on it. That matches what many families already see at home. Kids will spend 40 minutes adjusting a marble run they care about and resist five minutes of disconnected problems.

That is not laziness. It is a clue. Motivation rises when the child owns the outcome.

A quick home example

A 10-year-old who groans at fraction sheets may happily spend an hour doubling a smoothie recipe, adjusting sweetness, and rewriting the recipe card. Same math. Different stakes.

Parent snapshot

“My son would never choose extra math. But he spent two weekends redesigning a cardboard arcade game and tracking scores. He didn't think he was doing math. He thought he was building something worth showing people.”
Maya, Austin

What to look for as success

Success is not a perfect final product. Success looks like:

  • Your child measuring without being asked
  • Revising after something fails
  • Explaining a decision
  • Caring whether the result works
  • Wanting to show someone the finished build

That is math with agency attached.

Final thought: math lands harder when kids can ship it

The best math projects for kids are not the cutest or the most academic-looking. They are the ones that turn numbers into decisions and end with something real.

A game. A map. A stand. A room plan. A launcher. A garden. A recipe book. A city.

When kids use math to build something they care about, the question changes. It stops being "Do I have to do math?" and becomes "How can I make this work?"

Start there.

Pick one project that fits your child's current obsession, your actual evening, and the materials already in your house. Keep the goal visible. Let the build drive the math. And let your child own enough of it that the finished project feels like theirs.

That feeling compounds.

FAQ

What are the best math projects for kids who hate worksheets?

The best projects are the ones with a real outcome, such as a board game, mini store, marble run, room design, or recipe book. Kids who resist worksheets often engage when math helps them build, test, sell, or improve something they care about. Start with their interest, not the concept.

How do I make sure a hands-on project still includes real math?

Give the project a problem that requires math to solve. Ask your child to measure, estimate, compare options, track results, or stay within a budget. The math should be necessary to make the build work, not added as an extra worksheet after the fun part.

What math projects work for mixed-age siblings?

Projects like LEGO city building, obstacle courses, stores, gardening, and board game design work well across ages. Younger kids can count, sort, and measure with help. Older kids can handle scale, data, budgets, and redesign decisions. One project, different levels.

Do I need to be good at math to do these projects with my child?

No. You do not need to explain formal methods. You mostly need to ask useful questions, help gather materials, and stay curious. Prompts like “How could we measure that?” or “What do you think will happen?” are often enough to make the math visible.

What if my child starts a project and doesn't finish?

That is normal. Shrink the scope, keep the best part, or turn it into a prototype. A half-built marble run or mini store can still be a success if your child tested ideas, made changes, and explained what worked. The goal is ownership, not perfection.

Are these math projects good for homeschool or afterschool time?

Yes. They work especially well for homeschool, weekends, summer, or afterschool because they combine creation, problem solving, and visible results. Many can be finished in one sitting or stretched across several days with small milestones.

What are some low-cost math building projects I can do at home?

Start with cardboard, graph paper, tape, dice, rulers, and household items. Low-cost favorites include marble runs, board games, room layouts, obstacle course maps, mini stores, and recipe books. You do not need special kits to make math tangible.

How often should we do hands-on math activities at home?

You do not need a big schedule. One strong project a week can do more than daily worksheets if your child is making decisions, measuring, and revising. The real win is consistency and ownership, not volume.

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