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Game Dev Studio
Design a game. Test it. Launch it.
Kids design a small crew of characters, give each one a gameplay power, and build grid-based missions around that power. A solver checks every mission is actually beatable before it ships. Kids mission-test their own level, then launch it to the Gallery for others to play.
- Ages
- 6–13
- Platforms
- Web
- Skills
- game design, systems thinking, level design, iteration, art direction




