Kubrio.
All concepts

World 1 · Sequences · Guide 4 of 5Free guide

What do the numbers do?

One block. Change the number, change everything.

Meet the block

Until now every block moved one step. This one has a number on it, and the number tells the command how much. Same block, different number — a totally different journey. Tap the number and it counts up: 1, 2, 3, 4, 5, then back to 1.

the number — how many times
the picture — what to do

So this one block says: move right, four times — in one block instead of four.

See it work

Here is the same journey twice. First the long way, one block for every step. Then the same trip written with a number. Watch both.

ExampleThe long way — five blocks

ExampleThe short way — one block, ×5

Same journey — the number just says it shorter. Five blocks and one block landed the saucer in exactly the same place.

Your turn

Now you're the programmer.

Can you collect all three stars?

Sweep up every ⭐, then land the 🛸 on the 🪐.Solve it with 4 blocks or fewer → ⭐⭐⭐0 blocks

Blocks

Your program

Go further

Can you fly the same path with more blocks — or fewer?

Two ×1 blocks go exactly as far as one ×2. Try splitting a long block into small ones and watch the saucer fly the identical path, then put it back and see the block count drop.

For grown-ups

Parameters: one instruction, tuned with a value. That's how real code stays short.

Keep going

Next in World 1What is a bug?

Where this goes

Make a game other kids can play

The blocks on this page are a first taste. In a Kubrio project your kid builds a real game — powers, triggers, levels and all — and other kids get to play it.

Ingenious projects that inspire kids to make things — until they find the thing only they could make.
Ages 6–13.
Explore Games & Simulators projects or explore all the projects