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World 1 · Sequences · Guide 3 of 5Free guide

Why does order matter?

Same blocks, different order, completely different ending.

Meet the block

Order matters in a program, like making a sandwich — bread first, then the filling. Same steps, wrong order, silly sandwich. The computer will never fix your order for you. It just does them the way you wrote them.

where it sits — when it happens

Move this block one place earlier and the whole journey changes.

See it work

Two programs, exactly the same five blocks. One picks up the key first. Watch them both.

ExampleDown first, then right — the key comes first

ExampleRight first, then down — same blocks, swapped

Nothing was wrong with any of those blocks. The only difference was which one went first — and one fox is standing outside a locked door.

Your turn

Now you're the programmer.

Can you get the fox through the door?

Grab the 🗝️ first, then reach the 🚪.

Blocks

Your program

Go further

How many ways in are there?

The key has to come before the door, but everything else is yours — go down first, or across first, or zigzag. Then try going straight right on purpose, just to hear the door refuse you.

For grown-ups

Sequencing — understanding that order changes outcome — is the first computational-thinking skill schools test for.

Keep going

Next in World 1What do the numbers do?

Where this goes

Make a game other kids can play

The blocks on this page are a first taste. In a Kubrio project your kid builds a real game — powers, triggers, levels and all — and other kids get to play it.

Ingenious projects that inspire kids to make things — until they find the thing only they could make.
Ages 6–13.
Explore Games & Simulators projects or explore all the projects