Bring a Spooky Drawing to Life
Start on paper. Your kid follows one of Kubrio's free Halloween drawing guides, draws a pumpkin, a ghost, or a vampire, and photographs the drawing in the app. One tap later the drawing is a 15-second spooky cartoon clip in Kubrio's own look, ready to watch and share.
What your kid actually makes
A 15-second animated clip of a Halloween character they drew themselves. Your kid draws it on paper, photographs it, and taps once. The app redraws the character in Kubrio's moonlit cartoon look and sets it moving: the pumpkin grins, the ghost drifts across the page, the vampire swishes its cape. The clip lands in their portfolio and is easy to show the family.
Not sure what to draw? The free Halloween drawing guides walk them through 18 subjects step by step: pumpkin, ghost, bat, jack-o'-lantern, spider, skeleton, witch, haunted house, zombie, black cat, vampire, mummy, werewolf, and more. Every guide ends with a drawing that is ready to animate.
How a sitting goes
One sitting, about twenty minutes, most of it on paper.
- Pick a Halloween guide and draw the character. Pencil, crayons, or markers all work.
- Photograph the drawing in the app.
- Tap once. The clip is ready in well under a minute.
Then they watch it, and usually draw the next one. Up to ten clips a day.
What AI does — and what your kid does
Your kid draws the character. The app keeps the drawing's shapes and colours, gives it Kubrio's polished cartoon look, and adds the spooky motion. It does not invent a character they did not draw, and the mood stays cartoon spooky, never gory or realistic. If the clip misses what they meant, they redraw and tap again.
What they're really learning
That a drawing can be the start of something that moves. The guides teach the simple shapes underneath each character, which is how illustrators learn. Seeing the same drawing come back polished and moving shows them that their lines were the plan all along.
Good to know
- You need paper, something to draw with, and a device with a camera. It runs in the browser.
- Ages 6 to 13. A younger kid can follow a guide with you and still animate on their own.
- No reading needed in the app. The guides have short written steps, and the pictures carry them.
- Bold lines animate best. Faint pencil is hard to photograph, so go over the outline with a marker.
- Ages
- 6–13
- How long it takes
- One sitting
- They walk away with
- a pumpkin, a vampire, or a ghost that moves. Draw it, snap it, watch it.
There are two kinds of projects for kids. The first kind ends on the fridge door. The second kind ends as a real thing other kids can read, watch, or play: a magazine, a game, a film, an episode. Kubrio makes the second kind. Kids make them by directing the same AI the pros use.
Skills kids build
52 kids finished this.
Your kid can start this one today.
Start the membership — a project a week for each kid, with three AI thinking partners in every project and Claire, your family’s AI learning coach.
$29 a week to make.
Playing, watching, reading, and listening are free.
Seven days to change your mind — one click, full refund.

