Kubrio

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Department 6 · Launch

Share a game your kid made with the family

Watch this 47-second film with your kid before they open the Launch department. Tek shows how a finished game reaches its first players.

What your kid learns

  • Launch day is when a game comes out and people can play it.
  • The cover is the first thing players see, so it should make them want to play.
  • New levels go out as free updates at the same link, so the game keeps growing.

The steps

  1. 1

    Your kid picks a title. Tek suggests a few, or they write their own.

  2. 2

    They make the cover that players see first.

  3. 3

    They launch the game and send the link to family. Everyone who finishes gets a trophy, and your kid sees how many players finished.

Transcript

  1. Launch day! This is when your game comes out, and people can play it.

  2. Step one. Pick the title. Tek has ideas, or you can write your own.

  3. Step two. Make the cover. It's the first thing players see, so make them want to play.

  4. Step three. Launch it, and send it to your family. Everyone who beats your game gets a trophy, and you see how many players finished.

  5. Want more? Add a new level any time. Your family plays it at the same link.

  6. You made a game. You're a game designer!

Ready to make the game?

Kubrio · Ages 6–13

Make something worth showing.

Movies, games, and magazines your kid makes in three studios. The thinking partners help inside each studio, and Claire checks in with your kid once a week.

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