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Witch's Brew Slime Lab Report
New this season

Witch's Brew Slime Lab Report

Made in Magazine Studio

Your kid takes one slime recipe, runs three trials, and changes one thing each time. They get an eight-page lab report zine: the recipe as a comic, a feature page with a drawing of each trial, and what changed each time.

What your kid actually makes

An eight-page lab report zine on one slime recipe. The recipe opens as a comic. Then three trials, each on its own feature page with a drawing of what happened and what changed, with a comic between them.

How a sitting goes

Pick the one thing to change, mix three batches, run the same test on each, and draw what happened in each trial. Write down what changed and say what you found in one sentence. One sitting, one variable.

What AI does — and what your kid does

Your kid picks the variable, runs the trials, and writes every word. Tek offers a tidy of their writing, and your kid keeps it or leaves it. The AI restyles your kid's drawings and lays out the report.

What they're really learning

Change one thing, keep the rest the same, measure, and say what you found. That's experimental method, done on a kitchen table. Writing down the batch that failed is the part school often skips.

Good to know

  • Open now in the Magazine Studio.
  • An adult handles the activator, as with any slime recipe.
  • Three trials is a finished report.
Ages
7–13
How long it takes
One sitting
They walk away with
an eight-page lab report zine with a drawing of each trial

There are two kinds of projects for kids. The first kind ends on the fridge door. The second kind ends as a real thing other kids can read, watch, or play: a magazine, a game, a film, an episode. Kubrio makes the second kind. Kids make them by directing the same AI the pros use.

Your kid can start this one today.

Start the membership — a project a week for each kid, with three AI thinking partners in every project and Claire, your family’s AI learning coach.

$29 a week to make.

Playing, watching, reading, and listening are free.

Seven days to change your mind — one click, full refund.

Kubrio · Ages 6–13

Make something worth showing.

Movies, games, and magazines your kid makes in three studios. The thinking partners help inside each studio, and Claire checks in with your kid once a week.

Start your membership