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World 2 · Events · Guide 4 of 5Free guide

Can I make a tapping game?

Tap, and it runs. Tap again, and it runs again. That's a game.

Meet the hat again

You already know the hat block. It waits for a tap, then runs the blocks under it. Here is the part you have not seen yet: a hat never gets used up. The moment it finishes, it goes back to waiting — so your next tap runs the same blocks all over again.

the hat — it waits again
the picture — what it waits for

So one hat and one arrow can keep going all day. Tap, tap, tap.

See it work

The hamster's program is one hat and one block: right, three times. Watch what two taps do to it.

ExampleEvery tap runs it again

Nothing changed between the taps. The same three steps ran a second time, because the hat went back to waiting the moment it finished.

Your turn

Now you're the programmer.

Can you tap the hamster all the way to the carrot?

Press ▶, then tap the 🐹 until it reaches the 🥕.

Blocks

Your program

Go further

How many taps should your game take?

The carrot is six steps away, so the number on your arrow decides the answer. Try ×1 and tap six times. Try ×3 and tap twice. Every number gets there in the end — pick the one that feels most like a game.

For grown-ups

An event handler keeps listening after it runs, so one short script answers every tap — that input-and-response loop is what every game and every app is built on.

Keep going

Next in World 2Find the event bug

Where this goes

Make a game other kids can play

The blocks on this page are a first taste. In a Kubrio project your kid builds a real game — powers, triggers, levels and all — and other kids get to play it.

Ingenious projects that inspire kids to make things — until they find the thing only they could make.
Ages 6–13.
Explore Games & Simulators projects or explore all the projects