Kubrio.

How to draw a haunted house

Six steps, one pencil, about twelve minutes. Watch the video, follow along on paper, then bring your haunted house to life.

Ages 6–13Paper + pencilAbout 12 minutes

Watch it first

The whole haunted house in 20 seconds

Press playEvery stroke, in the order you draw it

Draw it step by step

Six steps to a haunted house

New lines are purple. Lines you already drew turn light.

1

Start with the walls

Draw a tall box with straight sides, a little wider at the bottom. Let it lean — old houses always do.

2

Put on a steep roof

Two long lines from the top corners up to a sharp point. The steeper the roof, the spookier the house.

3

Add a little tower

A narrow box on the right, taller than the wall beside it. Give it a pointed cap of its own.

4

Cut in a door and windows

One big window on the left, a smaller one on the right, and a skinny one in the tower. Then a wide door at the bottom.

5

Add the night around it

A round moon over the tower. Then a bare tree beside the house, all branches and no leaves at all.

6

Finishing touches

A round window high in the roof with the light on, a knob on the door, and one small ghost at the big window. Now this house is yours.

Go further

Now draw the friendly family who lives inside.

Practice on paper

The magic part

Animate your drawing with AI

Finished drawing? In a Kubrio project, your kid turns this paper haunted house into a real animated film — with Kubrio's AI thinking partners at their side. The little ghost sway below is a wink; the real clips go much further.

Ingenious projects that inspire kids to make things — until they find the thing only they could make.
Ages 6–13.

Make an Animated Movie from Your Drawings

Draw your pumpkin, ghost, or bat on paper, then turn it into a short animated film with Kubrio's AI thinking partners at your side.

See this project or explore all the projects

Keep going

Draw something else

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