With Tek

How to code a game on paper

To code a game on paper, draw a grid as the screen, write rule cards that say what happens when the player presses each button, and have a grown-up play the computer, who follows only the cards. In this course your kid draws a 5 by 5 grid with a hero and three coins, writes a card for each button, adds a score and a win rule, then adds a crab that moves after every turn and fixes the rules until the game feels right. Tek hosts four short films for kids 6 to 13, and your kid ends with a working game with no screen, played by three people: the coder, the computer, and the player. Plan about 4 minutes of films and 45–60 minutes of drawing, writing, and playing. On Kubrio, all four films and the quiz are free, with no account.

All 4 films and the quiz are free on this page. Your kid doesn't need an account. See every lesson

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What your kid makes

Your kid ends with a game on paper: a 5 by 5 grid, a hero, three coins, a crab, and a stack of rule cards that a grown-up follows exactly, like a computer. The cards hold real coding ideas (buttons, a score, a win rule, and a moving obstacle) written in plain words.

Ages
6 to 13
Time
4 films, about 4 minutes, then 45–60 minutes of drawing, writing, and playing
You need
Graph paper, or paper with a grid drawn on it, small cards or scraps of paper for the rules, a pencil and an eraser, a grown-up to be the computer, and a friend or sibling to be the player
Host
Tek

The 4 lessons

  1. Lesson 1. Three jobs

    Every video game is a screen plus rules, and the computer follows the rules. On paper there are three jobs: the coder, the computer, and the player. The computer can't think. It only does what the cards say.

    1. Draw a grid five squares by five
    2. Put your hero in a corner
    3. Add three coins for the hero to collect

    Where: Paper

    Watch it at the top of the page

  2. Lesson 2. Button cards

    Each button gets one card: when the player says up, the hero moves one square up. A word with no card, like jump, makes the computer do nothing at all.

    1. Write one card each for up, down, left, and right
    2. Draw a big arrow on each card
    3. Test the cards with your computer

    Where: Paper

  3. Lesson 3. Score and win

    A coin card and a win card turn moving into a game: the computer checks them after every move, adds one for each coin, and shouts you win at three.

    1. Draw a score box that starts at zero
    2. Write a coin card: if the hero lands on a coin, rub it out and add one
    3. Write a win card for a score of three, then play until you win

    Where: Paper

  4. Lesson 4. Add a crab

    A crab that steps back and forth after every hero move makes the game harder. Game makers change their rules until the game feels right, then swap jobs.

    1. Draw a crab on the middle row and write its two cards
    2. Play: move the hero, move the crab, then check every card
    3. Change a card if it's too hard or too easy, then swap jobs

    Where: At home

Take the quiz

Tek asks 3 questions about the films. Get 2 right and you finish the course.

Lesson 1 transcript: Three jobs

  1. Hi, I'm Tek! Today you code a real game. No screen. Just paper and a grown-up!

  2. Every video game is a screen, plus rules. The computer follows the rules, super fast.

  3. So there are three jobs. You're the coder. A grown-up is the computer. And a friend is the player!

  4. Computer rule! The computer can't think. It only does what your cards say.

  5. First, the screen. Draw a grid, five squares by five. Put your hero in a corner.

  6. Add three coins for the hero to collect. That's the goal!

  7. Your turn. Draw a five by five grid, your hero, and three coins.

Free guides to practise with

Questions parents ask

Can kids learn coding without a screen?

Yes. Code is a set of rules a computer follows exactly, and in this course a grown-up plays the computer and follows only the cards your kid writes. When the player says jump and there's no jump card, nothing happens, which is how a real computer behaves.

How many people do we need?

Three is ideal: your kid as the coder, a grown-up as the computer, and a friend or sibling as the player. With two people, the grown-up can be the computer while your kid plays. Lesson 4 ends with everyone swapping jobs.

Does my kid need an app or an account?

No. The films play on this page, and the game is paper, a pencil, and a few small cards. Nothing in the course needs a screen.

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Free courses · Ages 6–13

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