Kubrio Worlds

A world built to make kids curious, not hooked.

An interactive world where kids explore, learn how things work, and make their own things.

For kids aged 6–13

Why we built it

Built to keep them hooked

  • Endless feeds
  • Autoplay, one video after another
  • Made to win more watch time

Built to make them curious

  • Places to explore
  • A chance to learn how things work
  • Their own things to make, and other makers to meet

A little more ready for the world that's coming.

What kids do in Worlds

Places to explore, learn, and make.

Concept art and early prototype scenes. The first places open with the founding families.

Science and engineering

  • Kids on a picnic blanket under a starry sky beside a domed observatory, with a constellation chart on an easel.

    Observatory

    Kids make
    Find constellations, chart planets, and name a star.
    They learn
    Space and the night sky.
  • A rocket lifts off on a trail of smoke while kids watch from the launch pad, next to a countdown board and a second rocket.

    Rocket pad

    Kids make
    Rockets built from parts. They set the fuel and the angle, then launch.
    They learn
    Forces, and trial and error.
  • Kids build a wooden bridge across a river, with a stack of planks and a bridge plan on an easel.

    Bridge yard

    Kids make
    Bridges that hold a loaded cart, or fall.
    They learn
    Structures and testing.
  • A red and white lighthouse by the sea, with kids reading a weather board and a ship sailing past.

    Lighthouse and weather station

    Kids make
    Daily forecasts and safe boat routes.
    They learn
    Weather and tides.
  • Kids in diving masks swim over a coral reef among schools of fish, beside a sea life checklist.

    Reef dive

    Kids make
    Explore and catalog sea life, and build a reef.
    They learn
    Marine biology.
  • Kids dig in a sandy quarry in front of a dinosaur skeleton set into the rock wall.

    Dinosaur dig

    Kids make
    Dig up skeletons, piece them together, and put them on display.
    They learn
    Fossils, and careful work.

Art and creativity

  • A kid stands on a hill inside a painted Starry Night, under swirling blue and yellow strokes, next to the dark cypress and an easel.

    Vincent's Starry Night

    Kids make
    Their own night sky, painted with Vincent's brush after they step into The Starry Night.
    They learn
    Van Gogh, color, and brushstrokes.
  • Kids play guitar, drums, and keyboard in a bandstand hung with bunting, with music notes in the air.

    Music studio

    Kids make
    Beats, melodies, and songs played in the square.
    They learn
    Rhythm, patterns, and composition.
  • An outdoor theater with red curtains and a night-sky backdrop, with kids on stage and kids watching from benches.

    Theater

    Kids make
    Puppet shows with props, lights, and sound.
    They learn
    Storytelling and directing.
  • Kids study a blueprint while a crane lifts a wall into place on a half-built house.

    Architect's office

    Kids make
    A house they design, then build and decorate.
    They learn
    Space, shapes, and planning.
  • A Village News office with a printing press inside, a kid holding a newspaper, and a board of pinned front pages.

    Village newspaper

    Kids make
    Stories that visitors read.
    They learn
    Writing and reporting.
  • Two kids in a bright gallery with a skylight, looking at framed kids' drawings: a house, cupcakes, a robot, a rocket, and a castle.

    Your gallery

    Kids make
    A gallery in their own house: the drawings, comics, cardboard robots, and flipbooks they make from the free courses, photographed and hung for visitors.
    They learn
    Finishing their work, and showing and explaining it.

Everyday life skills

  • Kids line up at a market stall in a cobbled square, next to a chalkboard price list.

    Market stall

    Kids make
    A stall they run: they set prices, buy supplies, and serve visitors.
    They learn
    Money, pricing, and profit.
  • Kids bake cupcakes and a cake at a counter in front of a brick oven, with a recipe on a chalkboard.

    Bakery

    Kids make
    Recipes that work or flop, sold at the stall.
    They learn
    Measuring, fractions, and kitchen chemistry.
  • A vegetable patch with sprouting crops in wooden beds, a cow and a red hen house behind the fence, and hay bales on a green hill.

    Farm

    Kids make
    A farm they look after: a hen, a cow, and a sheep to care for, and crops that keep growing while they're away.
    They learn
    Animals, plants, and how food grows.
Your kid's village

A village on a hill, between the beach and the mountains.

Your kid owns the whole village. Every building is a world to make things in, and your kid takes care of all of it. A teleport station takes them to visit other kids' villages.

A green hill above a beach, with red-roofed houses, a windmill, a farm field, and a wooden pier in the water.
Concept art from Kubrio Worlds.
Safe by design

You choose once. Worlds follows it.

When you sign up, you pick how your kid connects with other kids. After that, there's nothing to approve.

Your choice at sign-up

  • Network offYour kid's village isn't connected to other kids.
  • Text chatYour kid can send and get text messages.
  • Text and walkie-talkie voiceText messages, plus voice messages, like a walkie-talkie.

AI checks every message before it's delivered.

Founding families

Get in first.

Founding families get into Kubrio Worlds first, on November 1, and every new place as it opens, at a founding price only they get.

Become a founding family

While you wait, every course is free, with no account. See the free courses