A world built to make kids curious, not hooked.
An interactive world where kids explore, learn how things work, and make their own things.
For kids aged 6–13
Built to keep them hooked
- Endless feeds
- Autoplay, one video after another
- Made to win more watch time
Built to make them curious
- Places to explore
- A chance to learn how things work
- Their own things to make, and other makers to meet
A little more ready for the world that's coming.
Places to explore, learn, and make.
Concept art and early prototype scenes. The first places open with the founding families.
Science and engineering

Observatory
- Kids make
- Find constellations, chart planets, and name a star.
- They learn
- Space and the night sky.

Rocket pad
- Kids make
- Rockets built from parts. They set the fuel and the angle, then launch.
- They learn
- Forces, and trial and error.

Bridge yard
- Kids make
- Bridges that hold a loaded cart, or fall.
- They learn
- Structures and testing.

Lighthouse and weather station
- Kids make
- Daily forecasts and safe boat routes.
- They learn
- Weather and tides.

Reef dive
- Kids make
- Explore and catalog sea life, and build a reef.
- They learn
- Marine biology.

Dinosaur dig
- Kids make
- Dig up skeletons, piece them together, and put them on display.
- They learn
- Fossils, and careful work.
Art and creativity

Vincent's Starry Night
- Kids make
- Their own night sky, painted with Vincent's brush after they step into The Starry Night.
- They learn
- Van Gogh, color, and brushstrokes.

Music studio
- Kids make
- Beats, melodies, and songs played in the square.
- They learn
- Rhythm, patterns, and composition.

Theater
- Kids make
- Puppet shows with props, lights, and sound.
- They learn
- Storytelling and directing.

Architect's office
- Kids make
- A house they design, then build and decorate.
- They learn
- Space, shapes, and planning.

Village newspaper
- Kids make
- Stories that visitors read.
- They learn
- Writing and reporting.

Your gallery
- Kids make
- A gallery in their own house: the drawings, comics, cardboard robots, and flipbooks they make from the free courses, photographed and hung for visitors.
- They learn
- Finishing their work, and showing and explaining it.
Everyday life skills

Market stall
- Kids make
- A stall they run: they set prices, buy supplies, and serve visitors.
- They learn
- Money, pricing, and profit.

Bakery
- Kids make
- Recipes that work or flop, sold at the stall.
- They learn
- Measuring, fractions, and kitchen chemistry.

Farm
- Kids make
- A farm they look after: a hen, a cow, and a sheep to care for, and crops that keep growing while they're away.
- They learn
- Animals, plants, and how food grows.
A village on a hill, between the beach and the mountains.
Your kid owns the whole village. Every building is a world to make things in, and your kid takes care of all of it. A teleport station takes them to visit other kids' villages.

You choose once. Worlds follows it.
When you sign up, you pick how your kid connects with other kids. After that, there's nothing to approve.
Your choice at sign-up
- Network offYour kid's village isn't connected to other kids.
- Text chatYour kid can send and get text messages.
- Text and walkie-talkie voiceText messages, plus voice messages, like a walkie-talkie.
AI checks every message before it's delivered.
Get in first.
Founding families get into Kubrio Worlds first, on November 1, and every new place as it opens, at a founding price only they get.
Become a founding familyWhile you wait, every course is free, with no account. See the free courses
