With Krea

How to make a superhero

A superhero course for kids 6 to 13. Your kid invents a hero nobody has seen: one power with a limit, a weakness, an origin in one sentence, and a suit with a symbol, all on one hero card. Four short films, about 3 minutes, then 45–60 minutes of inventing and drawing.

All 4 films and the quiz are free on this page. Your kid doesn't need an account. See every lesson

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What your kid makes

Your kid ends with a hero card: a drawn superhero with a name, a power, a limit, a weakness, and an origin. The hero is ready to star in a comic, a movie, or a game later.

Ages
6 to 13
Time
4 films, about 3 minutes, then 45–60 minutes of making
You need
Paper, pencil, crayons or markers
Host
Krea

The 4 lessons

  1. Lesson 1. One power, one limit

    One exact power, and a limit that makes your hero think.

    1. Write one power
    2. Make it exact: what exactly can your hero do?
    3. Add one limit

    Where: Paper

    Watch it at the top of the page

  2. Lesson 2. The weakness

    One thing that stops the power. The opposite of the power works best.

    1. Write one weakness
    2. Make it the opposite of the power
    3. Think of the uh-oh moment it makes

    Where: Paper

  3. Lesson 3. The origin

    How your hero got the power, told in one sentence.

    1. Who were they?
    2. What happened?
    3. What changed? Write it in one sentence

    Where: Paper

  4. Lesson 4. The hero card

    Two colors and a symbol show who it is, and the hero card holds everything.

    1. Pick two colors that feel like the power
    2. Draw a symbol you can draw in three seconds, big on the chest
    3. Put the drawing, name, power, limit, weakness, and origin on one card

    Where: Paper

Take the quiz

Krea asks 3 questions about the films. Get 2 right and you finish the course.

Lesson 1 transcript: One power, one limit

  1. Today you invent a superhero nobody has ever seen!

  2. Every hero starts with a power. Not ten powers. One!

  3. Make it exact. Not "can do anything." What exactly can your hero do?

  4. Meet Boing! Boing can bounce as high as a house.

  5. Now add a limit. Boing gets three big bounces. Then she has to rest.

  6. A limit makes your hero think. Three bounces. Where should she land?

  7. Your turn. Write one power. Make it exact. Add one limit. Then press Next.

Free guides to practise with

Questions parents ask

Is this only for kids who love superhero movies?

No. The course is about inventing someone new, so it works for any kid 6 to 13 who likes making up characters. Copying a famous hero is not the goal.

My kid can't draw people well. Is that a problem?

No. Shapes, colors, and a symbol carry the design, and a simple figure works. The course includes a superhero drawing guide for extra practice.

How much screen time does it take?

The four films take about 3 minutes. The inventing and drawing happen on paper.

See every course

Free courses · Ages 6–13

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