Department 4 · Sound

How to make video game music and sound effects

Watch this 43-second film with your kid before they open the Sound department. Tek shows how music and sound tell players how to feel.

What your kid learns

  • Sound tells players how to feel. Without it, a game feels empty.
  • The music should fit the world: a haunted house needs spooky music, not party music.
  • Short sounds for a jump, a coin, a win, and a loss tell players what happened.

The steps

  1. 1

    Your kid picks a mood for the music: Spooky, Adventure, Funny, or Calm. Tek makes the song.

  2. 2

    They pick the sounds for Jump, Coin, Win, and Lose, and tap each one to hear it.

  3. 3

    They check that every sound fits the game's world.

Transcript

  1. Turn the sound off, and a game feels empty. Sound tells players how to feel.

  2. Step one. Pick the music. Spooky, adventure, funny, or calm. Tek makes your song.

  3. Step two. Pick the sounds. A jump, a coin, a win, and a lose. Tap each one to hear it.

  4. Pick sounds that fit your world. A haunted house needs spooky music, not party music.

  5. Now your game sounds like a real game. Time to play it!

Next department

How to playtest a video game: fix what's too hard

Ready to make the game?

Kubrio Learn · Ages 6–13

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Unlimited access to every course, and new ones every week. Each one ends in something your kid made. Kubrio Learn is $19 a month per kid.

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