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World 6 · Make a game · Guide 4 of 5Free guide

Design your own level

Same programs, different level, different game. Build the level.

Meet the level

A level is the world a game happens in: where the walls are, where the goal is. The programs in a game do not change from level to level. The ghost always runs the same chase. But put a rock in its way, and its step-toward block has to go round — and the game changes.

the ghost's program — it never changes
one step closer — unless a rock is there

You will not change a single block today. You will change the world they run in.

See it work

The same two programs, twice. The only difference is one rock.

ExampleAn empty level

👻

ExampleOne rock

👻

Same bunny, same ghost, same blocks. One rock above the ghost made it go the long way round, and the bunny got home first. The level changed the game.

Your turn

Now you're the level designer. Tap squares to place rocks, then press ▶.

Can you build a level the bunny can win?

Tap up to three squares to place 🪨. Keep the 👻 away from the 🐰 until it reaches the 🥕.0 of 3 rocks

🐰

Tap a square to place a rock. Tap it again to take it away.

The bunny's program

The ghost's program

Go further

Is there more than one level that works?

Yes. One rock in exactly the right square on the ghost's way up can send it the long way round. Or build it a little box: one rock to its left and one above it, and it cannot move at all. Two very different levels, the same two programs, the same win. Try both.

For grown-ups

Separating the level (data) from the game logic (code) is a core idea in software design — the same engine can run hundreds of levels because the rules never change, only the map does.

Keep going

Next in World 6Make: The Chase Game →

Where this goes

Make a game other kids can play

The blocks on this page are a first taste. In a Kubrio project your kid builds a real game — powers, triggers, levels and all — and other kids get to play it.

Ingenious projects that inspire kids to make things — until they find the thing only they could make.
Ages 6–13.
See the game projects or explore all the projects