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World 4 · Forever and together · Guide 4 of 5Free guide

Fast and slow

The wait block does nothing — on purpose. That is how a program controls time.

Meet the wait block

The wait block does nothing. It just waits. Its number says for how long: a wait 1 lasts as long as one step takes, a wait 3 as long as three. Put it inside a forever loop and a character goes step, wait, step, wait — slow. Put it before a journey and the character holds still until the moment is right.

the number — how long to wait
the timer — do nothing, for now

Doing nothing at the right moment is still part of the program.

See it work

Two racers, two forever loops. The snail's loop has one extra block in it. Watch what one wait does.

ExampleA fast one and a slow one

🐌

The rabbit steps on every beat. The snail steps, then waits a beat, then steps — so it goes round half as fast. Same arrow, same loop. One wait made it slow.

Your turn

Now you're the programmer.

Can you get the chicken across the road?

Get the 🐔 to the 🌽 without meeting the 🚚 or the 🚙.Solve it with 2 blocks → ⭐⭐⭐0 blocks

The truck's program

The car's program

Blocks

Your program

Go further

Can you wait in the middle of the road?

Try ↑, then the wait, then ↑ 2. The chicken steps into the first lane and waits there — right where the slow car drives. Honk! A wait is about when, and where you are standing when you wait matters too.

For grown-ups

A wait (or sleep, or delay) is how programs control timing — animation speed, a game's difficulty, and every traffic light are built on deliberate pauses.

Keep going

Next in World 4Make: The Dance Party →

Where this goes

Make a game other kids can play

The blocks on this page are a first taste. In a Kubrio project your kid builds a real game — powers, triggers, levels and all — and other kids get to play it.

Ingenious projects that inspire kids to make things — until they find the thing only they could make.
Ages 6–13.
See the game projects or explore all the projects