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World 6 · Make a game · Guide 3 of 5Free guide

How do I win?

A game only knows you won if a rule says so. You write the rule.

Meet the win rule

Until now, this page has been checking whether you won. In a real game, nobody checks for you — the game has to say it. Two new blocks do that. The 🏁 hat starts its blocks when your character reaches its goal. The 🏆 block says: you win! Together they are a rule.

the trophy — the game says you won

When it reaches the goal → you win. That is a whole rule, in two blocks.

See it work

This mouse has two programs: one moves it when you tap, and one is a win rule. Watch what happens on the cheese.

ExampleA game that knows

The win rule

Four taps did nothing special. The fifth put the mouse on the cheese, the 🏁 hat heard it, and the 🏆 block ran. The game knew you won because a rule told it.

Your turn

Now you're the programmer — the game is built, except for winning.

Can you write the rule that wins?

Add a win rule. Then press ▶, tap the 🐭 past the 🐱, and win on the 🧀.

The mouse's controls

The cat's program

Blocks

Your program

Go further

What if you play without your rule?

Take your two blocks off and play again. The mouse reaches the cheese … and nothing happens. It just stands there, and the cat keeps walking. Getting to the goal is not winning until something in the game says so.

For grown-ups

A win condition is a rule the program checks and acts on — in code it is usually an if-statement, and forgetting it is one of the first bugs every game designer writes.

Keep going

Next in World 6Design your own level →

Where this goes

Make a game other kids can play

The blocks on this page are a first taste. In a Kubrio project your kid builds a real game — powers, triggers, levels and all — and other kids get to play it.

Ingenious projects that inspire kids to make things — until they find the thing only they could make.
Ages 6–13.
See the game projects or explore all the projects