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World 5 · Messages · Guide 5 of 5Free guide

Make: The Drum Machine

Every drum listens for its colour. You write the program that plays them.

Meet the plan

This is a project: no new block. Each drum on the stage has a program under a 📬 hat — when it hears its colour, it hits. Your monkey is the drummer. Its program sends the colours in order, inside a forever loop, so the beat goes on. The order of your sends is the rhythm.

forever — the beat goes on
the sends — boom, ding, ding

Red is the drum. Blue is the bell. Turn your sound on.

See it work

The monkey's loop sends red, then blue, round and round. Turn your sound on and watch which drum answers which colour.

ExampleBoom, ding

🥁

🔔

Red, the drum jumps. Blue, the bell jumps. The monkey never touched either of them — it only sent messages, and each drum's own program did the rest.

Your turn

Now you're the programmer. Play the beat on the card.

Drum Machine: can you play boom, ding, ding?

Play 🔴 🔵 🔵 — boom, ding, ding — round and round.Solve it with 4 blocks or fewer → ⭐⭐⭐0 blocks

The drum's program

The bell's program

Blocks

Your program

Go further

Can you make your own beat?

Try red, red, blue. Or put a ⏳ between two sends for a rest. Every order of colours is a different rhythm, and a forever loop plays it for as long as you like. On this page the card asks for boom, ding, ding — but the drums will play anything you send them.

For grown-ups

A sequencer that sends timed messages to instruments is exactly how real drum machines and music software work — MIDI is a message protocol, and every note is a message.

Keep going

Next: World 6 · Make a gameWhat makes a game a game? →

Where this goes

Make a game other kids can play

The blocks on this page are a first taste. In a Kubrio project your kid builds a real game — powers, triggers, levels and all — and other kids get to play it.

Ingenious projects that inspire kids to make things — until they find the thing only they could make.
Ages 6–13.
See the game projects or explore all the projects