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Robotics Studio · With Krea

How to design a robot

This course shows your kid how to design a robot, starting with the job it does and ending with a labeled blueprint on paper. Krea hosts 5 short films on picking a job, choosing a body, drawing the blueprint, and giving the robot a personality. The films take about 5 minutes and the drawing about 45 minutes; no robot kit is needed.

Ages
6 to 13
Time
5 films, about 5 minutes, then about 45 minutes of drawing
Host
Krea
You need
Paper, pencil
Status
Coming soon. Kids vote in the app for the courses they want first.

The intro film

Krea

Krea's 45-second intro film is coming soon. Here's what Krea says in it.

Transcript

Hi, I'm Krea. Let's dream up a robot.

Every robot starts with a question. What's its job?

Does it fold socks? Feed the fish? Find lost toys under the couch?

The job tells you the body. Rolling? Walking? Crawling like a bug? A long arm that grabs?

Then you draw a blueprint. That's an inventor's drawing, with labels.

Here are the wheels. Here are the eyes. Here's the grabber.

And you give your robot a name and a funny habit. Maybe it hums when it's happy.

Get your pencil. Every inventor starts on paper.

The 5 lessons

  1. Lesson 1. What's its job?

    A robot starts with one job it does really well.

    1. Think of a chore or a problem at home
    2. Pick one job for your robot
    3. Write the job at the top of your paper

    Where: Paper

  2. Lesson 2. Pick a body

    The job tells you which body to pick.

    1. Look at the robot types: House, Pet, Bug, Humanoid, Arm
    2. Pick the one that fits the job, or invent your own
    3. Say why it fits, in one line

    Where: Robotics Studio · Design

  3. Lesson 3. Draw the blueprint

    A blueprint shows every part, with a label.

    1. Draw your robot big, from the front
    2. Label how it moves, how it sees, and how it grabs
    3. Draw arrows from each label to its part

    Where: Paper

  4. Lesson 4. Give it a personality

    A name and one habit make a robot feel alive.

    1. Give your robot a name
    2. Pick one funny habit, like humming or spinning
    3. Add it to your blueprint as a note

    Where: Paper

  5. Lesson 5. Snap your blueprint

    Your paper blueprint becomes the plan for your robot.

    1. Lay your blueprint flat in good light
    2. Snap a photo of it
    3. Check the parts and the robot type match your drawing

    Where: Robotics Studio · Design

What your kid makes

Your kid ends with a labeled robot blueprint on paper: a job, a body type, every part named, and a personality. The blueprint goes into Robotics Studio's Design room, and it's the starting point for the next course, Build a robot that walks.

Free guides to practise with

Questions parents ask

Does my kid need a robot kit?

No. The design happens on paper. When your kid builds the robot in Robotics Studio, it moves in a realistic 3D simulator in the browser, so there is nothing to buy.

What age is this for?

Kids 6 to 13. Younger kids draw the robot and say the labels while a grown-up writes. Older kids often add side views and more detailed parts.

What if my kid can't draw well?

A blueprint is boxes, circles, and labels. The ideas matter more than the lines: what the robot does and how each part helps it do it.

Your kid can start making today, with the courses that are out now.

See every course

Kubrio · Ages 6–13

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