Kubrio

Robotics Studio · With Krea

How to design a robot

This course shows your kid how to design a robot, starting with the job it does and ending with a labeled blueprint on paper. Krea hosts 4 short films on picking a job, choosing a body, drawing the blueprint, and giving the robot a personality. The films take about 3 minutes and the drawing about 45 minutes; no robot kit is needed.

Ages
6 to 13
Time
4 films, about 3 minutes, then about 45 minutes of drawing
Host
Krea
You need
Paper, pencil
Status
Out now in the app. Your kid watches the films in the Learn tab.

Meet Krea

Krea

Krea hosts the 4 short films your kid watches in the app.

The course in Krea's words

Hi, I'm Krea. Let's dream up a robot.

Every robot starts with a question. What's its job?

Does it fold socks? Feed the fish? Find lost toys under the couch?

The job tells you the body. Rolling? Walking? Crawling like a bug? A long arm that grabs?

Then you draw a blueprint. That's an inventor's drawing, with labels.

Here are the wheels. Here are the eyes. Here's the grabber.

And you give your robot a name and a funny habit. Maybe it hums when it's happy.

Get your pencil. Every inventor starts on paper.

The 4 lessons

  1. Lesson 1. What's its job?

    A robot starts with one job it does really well.

    1. Think of a chore or a problem at home
    2. Pick one job for your robot
    3. Write the job at the top of your paper

    Where: Paper

  2. Lesson 2. Pick a body

    The job tells you which body to pick.

    1. Look at the ways a robot moves: wheels, two legs, crawling like a bug, or one long arm
    2. Ask where your robot works, and pick the body that fits
    3. Under the job, write how it moves and why that fits

    Where: Paper

  3. Lesson 3. Draw the blueprint

    A blueprint shows every part, with a label.

    1. Draw your robot big, from the front
    2. Label how it moves, how it sees, and how it grabs
    3. Draw arrows from each label to its part

    Where: Paper

  4. Lesson 4. Give it a personality

    A name and one habit make a robot feel alive.

    1. Give your robot a name
    2. Pick one funny habit, like humming or spinning
    3. Add both to your blueprint as a note, and keep the page safe

    Where: Paper

What your kid makes

Your kid ends with a labeled robot blueprint on paper: a job, a body that fits it, every part named, and a personality. It's the starting point for the next course, Build a robot that walks.

Free guides to practise with

Questions parents ask

Does my kid need a robot kit?

No. The whole course happens on paper, with a pencil.

What age is this for?

Kids 6 to 13. Younger kids draw the robot and say the labels while a grown-up writes. Older kids often add side views and more detailed parts.

What if my kid can't draw well?

A blueprint is boxes, circles, and labels. The ideas matter more than the lines: what the robot does and how each part helps it do it.

Your kid can start making today, with the courses that are out now.

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Kubrio · Ages 6–13

Make something worth showing.

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