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Comic Studio · With Krea

How to make a superhero

A superhero course for kids 6 to 13. Your kid invents a hero nobody has seen: a power with a catch, a life before the mask, a suit, and a villain. Five short films, about 5 minutes, then 45–60 minutes of drawing.

Ages
6 to 13
Time
5 films, about 5 minutes, then 45–60 minutes of making
Host
Krea
You need
Paper, pencil, crayons or markers
Status
Coming soon. Kids vote in the app for the courses they want first.

The intro film

Krea

Krea's 50-second intro film is coming soon. Here's what Krea says in it.

Transcript

Hi, I'm Krea! Let's invent a superhero nobody has ever seen.

Not a copy. Yours.

Here's a secret. A great hero is not about the biggest power.

It's about the power, and the one thing that gets in the way.

Maybe your hero can fly, but only when they sing.

Maybe your hero is super strong, but scared of the dark.

Then you find out who your hero was before the mask.

You'll draw a suit that shows the power without words.

And every hero needs someone to stop. You'll invent a villain too.

At the end, your hero gets saved in My characters, ready for a comic.

Grab paper, a pencil, and your favorite colors.

Who's your hero going to be?

The 5 lessons

  1. Lesson 1. A power with a catch

    Give your hero one power and one thing that makes it hard.

    1. Pick one power
    2. Pick one catch or weakness
    3. Write both on paper

    Where: Paper

  2. Lesson 2. Before the mask

    Your hero had a normal life first, and that makes them real.

    1. Give your hero a real name and a hero name
    2. Pick where they live and what they like
    3. Write how they got the power in one line

    Where: Paper

  3. Lesson 3. A suit that says it

    Shapes, colors, and a symbol show the power without words.

    1. Pick two colors that match the power
    2. Draw a simple symbol for the chest
    3. Draw the hero standing tall in the suit

    Where: Paper

  4. Lesson 4. Someone to stop

    A villain wants something too, and it clashes with your hero.

    1. Decide what the villain wants
    2. Make the villain good at the hero's weak spot
    3. Draw the villain next to your hero

    Where: Paper

  5. Lesson 5. Save your hero

    Bring your hero and villain into your characters, ready for a story.

    1. Snap a photo of your hero and villain
    2. Save them in My characters
    3. Pick Be brave as your message and start a comic

    Where: Comic Studio · Characters

What your kid makes

Your kid ends with a drawn superhero and villain, each with a name, a want, and a weakness. Both are saved in My characters, so your kid can put them in a comic in Comic Studio, or in a movie or a game later.

Free guides to practise with

Questions parents ask

Is this only for kids who love superhero movies?

No. The course is about inventing someone new, so it works for any kid 6 to 13 who likes making up characters. Copying a famous hero is not the goal.

My kid can't draw people well. Is that a problem?

No. Shapes, colors, and a symbol carry the design, and a simple figure works. The course includes a superhero drawing guide for extra practice.

How much screen time does it take?

The five films take about 5 minutes, and the inventing and drawing happen on paper. The screen comes back at the end to save the hero.

Your kid can start making today, with the courses that are out now.

See every course

Kubrio · Ages 6–13

Make something worth showing.

Movies, games, and magazines your kid makes in three studios. The thinking partners help inside each studio, and Claire checks in with your kid once a week.

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