Game Studio · With Tek

How to make a video game

Make a game is a 6-film course where Tek walks your kid through every department of Kubrio's Game Studio. Your kid picks a goal, draws the hero on paper, builds five levels, playtests until it's fair, and sends the finished game to family. The films take about 6 minutes; the making takes an hour or two, and it can spread over a few days.

How to make a video game is part of Kubrio Learn: short courses that inspire kids to make things. Learn more

Watch all 6 lessons in the app

What your kid makes

Your kid ends with a finished five-level game, built from their own paper drawings, that family can play on their own phones. The game lives in your kid's Game Studio, and the hero joins My characters, ready to star in a movie or a comic next.

Ages
6 to 13
Time
6 films, about 6 minutes, then 1–2 hours of making
You need
Paper, pencil
Host
Tek

The 6 lessons

  1. Lesson 1. The big idea

    Lesson 1. The big idea

    Pick a goal, a hero, and a reason to care.

    1. Pick what the hero wants to reach
    2. Pick who the hero is
    3. Say why the player should care, in one line

    Where: Game Studio · Game Design

    Watch it free above

  2. Lesson 2. Draw the cast

    Draw your characters and watch them come to life.

    1. Draw your hero on paper, big and clear
    2. Draw one thing that gets in the way
    3. Snap your drawings and watch them move

    Where: Game Studio · Art

    In the app

  3. Lesson 3. Build a level

    Five levels, and each one adds something new.

    1. Make level 1 easy, so the player learns the moves
    2. Add one new thing in each level
    3. Save the hardest part for level 5

    Where: Game Studio · Level Design

    In the app

  4. Lesson 4. Make it sound right

    Pick music and sounds that fit your world.

    1. Pick music that fits your world
    2. Pick a sound for a win
    3. Pick a sound for a bump or a fall

    Where: Game Studio · Sound

    In the app

  5. Lesson 5. Playtest it

    Play it again and again until it's fair.

    1. Play every level to the end
    2. Notice where you get stuck
    3. Fix the part that feels unfair, then play again

    Where: Game Studio · Playtest

    In the app

  6. Lesson 6. Launch day

    Put it out, and send it to your family.

    1. Give your game a name
    2. Launch it
    3. Send it to your family and watch them play

    Where: Game Studio · Launch

    In the app

Lesson 1 transcript: The big idea

  1. Every video game starts with one small idea. Real game studios have a team just for that. It's called game design.

  2. Step one. Pick the goal. Get out of every level, or save a friend who's locked in a cage.

  3. Step two. Who is your hero, and why are they here? Pip is a small puppy who is scared of the dark. Now we want Pip to get out.

  4. Step three. How many hearts? More hearts make it easier. Fewer hearts make it scary.

  5. Step four. Give it a working title. You can change it before you launch.

  6. A goal, a hero, and a reason. That's a game idea. Now let's draw it!

Free guides to practise with

Questions parents ask

Does my kid need to know how to code?

No. Your kid makes the decisions: the goal, the hero, the levels, the sounds. AI does the building, and your kid tests the result and asks for changes until the game plays right.

What if my kid can't draw well?

Any drawing works. A stick figure with a cape is a hero. The game uses your kid's own lines, so the scribbly look becomes part of the game's style.

How much of this is screen time?

The films add up to about 6 minutes. The game idea and the characters start on paper, then your kid moves to the screen to build, test, and fix.

See every course

Kubrio Learn · Ages 6–13

Short courses that get kids making.

Unlimited access to every course, and new ones every week. Each one ends in something your kid made. Kubrio Learn is $19 a month per kid.

Start with Learn