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Robotics Studio · With Tek

How to code a robot

This course shows your kid how to code a robot with sliders and when/do cards, no typing or coding language needed. In 6 short films, Tek starts with a paper game where a grown-up plays the robot, then moves to programming a robot in Robotics Studio's 3D simulator and fixing bugs. Plan on about 6 minutes of films and an hour or two of programming.

Ages
6 to 13
Time
6 films, about 6 minutes, then 1–2 hours of programming
Host
Tek
You need
Paper, pencil
Status
Coming soon. Kids vote in the app for the courses they want first.

The intro film

Tek

Tek's 50-second intro film is coming soon. Here's what Tek says in it.

Transcript

Hi, it's Tek. Robots are great at one thing. Following steps.

But they follow them exactly. Even silly ones.

Tell a robot to walk forward, and it walks right into the wall. Bonk!

So today you learn to give good steps.

First, you play a game. A grown-up is the robot. You give the steps.

Then you teach your real robot. You use sliders, and when-do cards.

When it sees a wall, do turn around.

When something goes wrong, that's a bug. You find it and fix it.

Ready to be the boss of a robot? Let's go.

The 6 lessons

  1. Lesson 1. Be the robot

    Robots follow steps exactly, so the order matters.

    1. Write steps on paper to get a grown-up to the door
    2. Have the grown-up follow them exactly
    3. Fix the steps that didn't work

    Where: Paper

  2. Lesson 2. Sliders

    Sliders set how your robot moves.

    1. Open your robot in the Program room
    2. Move one slider
    3. Press go and see what changed

    Where: Robotics Studio · Program

  3. Lesson 3. When this, do that

    A when/do card tells your robot what to do when something happens.

    1. Pick a when card
    2. Pick a do card to go with it
    3. Press go and watch it happen

    Where: Robotics Studio · Program

  4. Lesson 4. Cards in order

    Put cards in the right order to make a plan.

    1. Write your plan on paper first, one step per line
    2. Line up your cards in the same order
    3. Run it from the start

    Where: Robotics Studio · Program

  5. Lesson 5. Find the bug

    A bug is a step that doesn't do what you meant.

    1. Try a test challenge
    2. Watch for the moment it goes wrong
    3. Fix that one card and run it again

    Where: Robotics Studio · Test

  6. Lesson 6. Show it off

    Share the run where your robot follows every step.

    1. Pick your favorite run
    2. Say what your program does, in one line
    3. Send it to your family

    Where: Robotics Studio · Premiere

What your kid makes

Your kid ends with a robot that follows a program they wrote: steps planned on paper, then built from sliders and when/do cards, tested and debugged in a 3D simulator, and shared with family. The robot stays in Robotics Studio, ready for harder test challenges.

Free guides to practise with

Questions parents ask

Does my kid need to know a coding language?

No. Programs are built from sliders and when/do cards, so there is no typing. The ideas are the same ones coders use: steps in order, if this happens do that, and finding bugs.

Does my kid need a real robot?

No. The robot moves in a realistic 3D simulator in the browser. The first film uses no screen at all: a grown-up plays the robot.

What age is this for?

Kids 6 to 13. Younger kids work with one or two cards at a time. Older kids tend to build longer plans and chase down trickier bugs.

Your kid can start making today, with the courses that are out now.

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Kubrio · Ages 6–13

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